26 OctMap and building rulesUnexplored ground uses the original soft-edged shroud and explored ground is no longer dimmed. The minimap shows every unit, building and item in its side's colour. Building sites must be explored and clear of people and crates. Hunter nests are 2x2 incubators, and Level 6's TNT kills whoever stands on the rock bridge.
26 OctCloser to the originalConstruction sites can be repaired, gatherers keep trying to reach a crate, idle units look around, the T-Rex roars over a kill, hits throw sparks, trees hide units behind them, and the supply plane can be shot down (600 HP, no crate then). Mission messages are now the game's own lines, and the objectives screen speaker plays the narration.
25 OctUpgrades work in fullVision, armour, damage, range and carry upgrades now change the game, not just speed. Equipment found in crates sets the level, and Load Game asks for a difficulty when you pick a plain level.
25 OctEggs carry over againEggs and upgrades now carry from one mission to the next, as in the original. On EXTINCTION only upgrades carry.
24 OctBuild 1.97 is liveThe game loads much faster over the internet. Game files are kept in your browser after the first visit.
24 OctField Network onlineThis wiki. Every dinosaur, team member, building and mission, with the game's own numbers.
19 OctNew difficulty stonesThe MODDED build has HUNTED and EXTINCTION for players who find Hard too easy.
11 OctMission editorPress Shift+E, or Esc then Mission editor, in any mission to edit the map and save it as a new mission (best in the Mac app).